>>8 (OP) I'm impressed they ditched Unity and moved to Godot and that was still a huge success. I'm really happy for them and also because this will help open source engines a lot.
>>8 (OP) I'm still playing the first one, on and off, in phases. I'm very far from beating it, and I heard mixed opinions on the second one. It's also pricey. I would maybe consider buying it with a huge discount or after a lot more time spent in the first one. >>11 It's not technically complex game at all, it just needs a lot of painting work. It would have worked even in the most simple engines, like those used for VNs. Even the worst engines rarely struggle with changing 2d images on screen and supporting variables, arrays, loops and basic math.
>>8 (OP) I'm still playing the first one, on and off, in phases. I'm very far from beating it, and I heard mixed opinions on the second one. It's also pricey. I would maybe consider buying it with a huge discount or after a lot more time spent in the first one. >>11 It's not technically complex game at all, it just needs a lot of painting work. It would have worked even in the most simple engines, like those used for VNs. Even the worst engines rarely struggle with changing 2d images on screen and supporting variables, arrays, loops and basic math.
>>8 (OP) I'm impressed they ditched Unity and moved to Godot and that was still a huge success. I'm really happy for them and also because this will help open source engines a lot.
>>8 (OP) I'm still playing the first one, on and off, in phases. I'm very far from beating it, and I heard mixed opinions on the second one. It's also pricey. I would maybe consider buying it with a huge discount or after a lot more time spent in the first one. >>11 It's not technically complex game at all, it just needs a lot of painting work. It would have worked even in the most simple engines, like those used for VNs. Even the worst engines rarely struggle with changing 2d images on screen and supporting variables, arrays, loops and basic math.
>>8 (OP) I'm still playing the first one, on and off, in phases. I'm very far from beating it, and I heard mixed opinions on the second one. It's also pricey. I would maybe consider buying it with a huge discount or after a lot more time spent in the first one. >>11 It's not technically complex game at all, it just needs a lot of painting work. It would have worked even in the most simple engines, like those used for VNs. Even the worst engines rarely struggle with changing 2d images on screen and supporting variables, arrays, loops and basic math.